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Seeking remote work opportunities to support studio

Indie Studio Seeks Remote Work | Struggles with Funding Before Launch

By

Tommy Nguyen

Dec 31, 2025, 06:24 PM

Edited By

Oliver Smith

Updated

Jan 1, 2026, 12:43 PM

2 minutes needed to read

A Unity developer sitting at a desk with a laptop, looking for remote work opportunities to support their game studio in Italy.

An indie game studio in Italy is facing financial strains as it approaches the January release of Journey to the Void, currently sitting at just 3,600 wishlistsโ€”a disappointing number for the team. To address their urgent financial needs, they are actively looking for remote work opportunities.

Financial Pressures Mounting

In discussions, developers voiced concerns over their salaries and the sustainability of the studio. As one developer stated, "We are unlikely to earn enough to continue supporting our salaries." This sentiment emphasizes the urgency of finding alternative income.

The current environment in Italy is tough for game developers, with slow growth in the local scene. The developer also noted, "We spent all of our companyโ€™s savings on our next title." This highlights the significant risk they are taking with their upcoming game.

Community Insights Offering Solutions

Feedback on forums points to community support and advice. A commenter asked, "What things are you currently trying to get B2B work?" Reflecting their own struggles in starting a studio, it shows a desire for shared knowledge among studios.

Another user expressed potential availability, stating, "I may have time for part-time work. Iโ€™m a programmer who has released multiple games." This raises hopes about potential collaborations to help multiple parties.

Visual Feedback: Many in the community have dissected the gameโ€™s visuals. One comment remarked, "The weakest part of the visuals is the static look of the flat characters." This could push the team to reassess and enhance their art style before launch.

Marketing Strategy Discussion: Users have encouraged the studio to improve their marketing tactics, emphasizing the need for presence at industry events to attract attention. As one user highlighted, "Having a business developer to attend expos and conventions could dig up opportunities." This suggests a proactive approach that could lead to more visibility and support.

Key Insights

  • โ— Only 3,600 wishlists indicate serious financial hurdles ahead.

  • ๐Ÿš€ Optimizing visual elements could strengthen the game's appeal.

  • ๐Ÿ”— Collaboration opportunities may arise from the growing interaction within forums.

  • ๐Ÿข Engaging a business developer might enhance connections and potential funding.

With January fast approaching, the indie studioโ€™s future is precarious. Combining community insights with their search for remote work, the team hopes to secure their future as they prepare for the launch of Journey to the Void. Will these efforts lead to a turnaround?