The enthusiasm is palpable as RoguelikeDev prepares for its eighth season of the Complete Roguelike Tutorial, kicking off on July 15, 2024. This initiative welcomes developers of all backgrounds to create roguelike games, generating a strong community vibe but sparking some debate about project originality.
Built around Python and libtcod, the tutorial encourages flexibility for those using various programming languages. "You donโt need to know anything about codingโthis event is suitable for beginners," stated a participant, underscoring the initiative's inclusive nature. Additionally, fellow developers are planning to tackle the tutorial using diverse languages such as Haskell, Godot, and Rust.
Expect fresh content every Tuesday:
Week 1: July 15 - Parts 0 & 1
Week 2: July 22 - Parts 2 & 3
Week 3: July 29 - Parts 4 & 5
Week 4: August 5 - Parts 6 & 7
Week 5: August 12 - Parts 8 & 9
Week 6: August 19 - Parts 10 & 11
Week 7: August 26 - Parts 12 & 13
Week 8: September 2 - Share your game
Alongside Discord channels, developers can collaborate on forums to tackle challenges and brainstorm ideas. "Iโll be participating this year; I have a lot of coding experience, but my goal is to see a project through to the end," shared one developer, revealing the commitment to accountability in the community.
Interestingly, some participants are inclined to experiment with their skills. One commented, "Iโm super excited to give the complete tutorial a go and see everyoneโs awesome projects!" Another expressed a desire to "get weird with Inform 7," which reflects a trend toward unique approaches among participants.
While many are eager to join in, some developers are wrestling with the challenge of standing out. Comments like, "How do I make the most of this tutorial without just ending up with the same game as everyone else?" highlight concerns about originality. Meanwhile, others are enthusiastic about their progress, stating, "Been chomping at the bit for this!"
The collective aim seems to be leveraging community feedback to foster diverse roguelike experiences. Speculation suggests around 30% of attendees will share completed games, possibly leading to significant entries in the genre.
๐ป Tutorial starts July 15, 2024, running through September 2, 2024.
๐ฎ Various languages and libraries encouraged, beyond the Python focus.
๐ค Active discussions on Discord and forums provide a support network.
๐ Participants encouraged to create unique games inspired by peer feedback.
As the tutorial commences, anticipation grows for the innovative projects that will emerge. Some developers, like those working with C++ and even writing blog posts related to Unity, are racing against deadlines.
"The resources will be recorded, too, so I can join in later!" says another excited participant, emphasizing the flexibility of the tutorial schedule.
With the upcoming weeks promising a surge in creativity, many developers are set to create diverse experiences. Itโs shaping up to be an exhilarating program where collaborative efforts may redefine the boundaries of the roguelike genre.