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S&box game engine based on source 2 goes open source

s&box Game Engine Goes Open Source | Facepunch's Bold MIT License Move

By

Dr. Hiroshi Tanaka

Nov 27, 2025, 08:10 AM

Edited By

Sofia Zhang

Updated

Nov 28, 2025, 09:43 AM

2 minutes needed to read

s&box game engine interface showcasing its features and tools for developers

Facepunch Studios shocked the gaming world by announcing s&box, their game engine based on Source 2, is now open source under the MIT license. This major release, revealed on November 27, 2025, raises eyebrows and sparks debates about licensing restrictions and the future of independent game development.

Context & Significance

This decision disrupts the gaming industry, previously dominated by proprietary engines. With ongoing discussions between Facepunch and Valve about Source Engine licensing, developers are left questioning the implications for standalone games and mods. While many users are excited about this shift, some remain apprehensive about the complexities surrounding Source Engine's proprietary nature.

Community Reactions: A Mixed Bag

The reactions have been varied and insightful:

  1. Standalone Publishing: Some users noted that Facepunch intends for developers to "export" games and publish them on Steam as standalone titles. This revelation counters fears that s&box would primarily serve as a toolkit without standalone capabilities.

  2. Engine Definition Debate: Comments reveal an ongoing discussion about whether s&box should be classified as a standalone engine or just an extension of Source Engine capabilities. One user commented, "It seems like itโ€™s not an engine because it depends on source"

  3. Nostalgic Remembrances: Users reflect on their experiences during the closed beta phase, with one expressing, "God, I remember gambling my time to get a key for this engine; it was awesome."

"Open source just means you can look at, download, and build from the source," echoed a community member, emphasizing the opportunities for collaborative development.

While many are cautiously optimistic about the potential for more studios to adopt open-source solutions, skepticism persists. A user pointed out, "Nah they definitely wonโ€™t, thatโ€™s simply not reality," highlighting the challenges of changing industry practices.

Key Points to Consider

  • โ–ณ Facepunch's openness may turbocharge community modding efforts.

  • โ–ฝ Clarity needed around Source Engine licensing affecting developersโ€™ standalone projects.

  • โ€ป "This isnโ€™t the Source 2 code; thatโ€™s up to Valve to open source if they want," referring to limitations from proprietary ties.

As s&box enters this new chapter as an open-source engine, many wonder how it will reshape the game development landscape and fuel community-driven innovations.