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Showcasing black raven at pax 2025: a game review

Indie Game Shines at PAX 2025 | Free Exhibition Benefits

By

Sophia Tan

Oct 13, 2025, 01:30 PM

2 minutes needed to read

A booth display of the indie game Black Raven at PAX 2025, with game art and promotional materials attracting attendees.

At PAX 2025, a promising indie game called Black Raven gained traction in the competitive gaming landscape. The game was showcased in the PAX Rising exhibit section, offering its creator a unique opportunity to attend for free courtesy of their university's exhibition hosting. This cost-saving arrangement typically would have set them back around $2,200 USD.

Turning Heads and Gaining Wishlists

During the event, Black Raven jumped from 9,000 to approximately 11,000 wishlists, a significant boost within a short time. Mid-tier YouTubers with 50-100K subscribers highlighted the game, helping to drive interest and visibility. "The experience was absolutely worth it," the creator mentioned, "especially considering the exposure we're getting."

The Logistics and Challenges of Exhibition

Despite the success, there were challenges. The provided exhibition space was smaller than typical indie pods, lacking the prominent banners that draw crowds. However, the creator made up for this by handing out flyers and engaging attendees directly. The third day saw particularly high traffic, with many visitors coming in based on recommendations from friends.

"People love physical goodies like trinkets and stickers," they noted, emphasizing the importance of tangible marketing strategies.

Community Feedback

Opinions varied across forums regarding the cost and value of exhibiting. One commenter remarked, "I thought about going, but it makes no sense financially," showing concerns many indie developers share about the expenses involved. Another sentiment echoed the positivity surrounding the experience itselfโ€”it's invaluable for those looking to network and showcase their work.

Key Insights from the Event

  • ๐Ÿ’ฐ Event Cost: Participating would typically cost around $2,200 USD.

  • ๐Ÿš€ Growth: Wishlists surged from 9,000 to nearly 11,000, indicating strong interest.

  • ๐ŸŽ Physical Marketing: Engaging attendees with trinkets and flyers increased interaction and demo play.

Interestingly, the overall sentiment leans positive about the event's potential, despite some reservations about the financial aspect of participation. The success of Black Raven may very well pave the way for more indie developers to seek opportunities at such major gaming conventions.

What Lies Ahead for Indie Developers

Thereโ€™s a strong chance that Black Ravenโ€™s success at PAX 2025 will encourage more indie developers to pursue opportunities at conventions. Experts estimate around a 60% increase in indie game participation at future events, as developers see firsthand the benefits of exposure and potential wishlist growth. The networking possibilities created in settings like this are invaluable and often lead to partnerships or funding, making the initial investment worthwhile. As word spreads about the effectiveness of physical marketing through trinkets and direct engagement, expect to see even more creative strategies emerge to draw crowds in upcoming showcases.

Historical Echoes of Indie Spirit

The journey of Black Raven reminds us of the emergence of garage bands in the 1990s, who often turned small gigs into major record deals. Just as those musicians used local venues and fan interactions to build reputations, indie developers are leveraging conventions like PAX to showcase their work. The rise of music festivals like Lollapalooza served as a platform for emerging artists, highlighting the community-driven nature of creative industries. Todayโ€™s indie games, akin to those trailblazing bands, are carving paths in the digital realm, proving that grassroots support can fuel success far greater than imagined.