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Why does my simulated vehicle jump on spawn?

Simulated Physics Trouble | Vehicle Jumps on Spawn Sparks User Concern

By

Tomรกs Silva

Nov 28, 2025, 12:08 PM

2 minutes needed to read

A virtual vehicle appears to jump off the ground right after being spawned in a simulation, showing signs of physics glitches.

An odd glitch in a simulation has left people scratching their heads, as vehicles inexplicably jump upon spawning. The issue, reported by several individuals on forums, highlights confusion surrounding physics assets and collision settings.

What's Going On?

Reports indicate that no collision on other meshes in the blueprint appears to resolve the issue. "Turning the ship upside down doesnโ€™t change where it jumps to; itโ€™s always vertical based on the ship's transforms," notes one commenter. Frustration is palpable as users search for reasons behind the erratic behavior when spawning vehicles.

User Insights

  1. Collision Challenges: Some people found that disabling collision didnโ€™t alleviate the jump. The physics asset changes result in immediate elevation.

  2. Root Mesh Impacts: A user stated, "The skeletal mesh is the root but it still does it if anything else is the root," emphasizing flexibility issues with root choices.

  3. Runtime Issues: Changes made to the physics asset at runtime consistently triggered the jump โ€” causing uncertainty for developers and enthusiasts alike.

"Have you guys experienced this and/or have solutions?" asked a user, revealing the collective desire for answers.

Sentiment Analysis

The sentiment surrounding this glitch mixes frustration and curiosity. Many are eager for fixes while sharing their experiences. The overall vibe seems leaning toward a negative sentiment, given the repeated failures of expected performance.

Key Takeaways

  • ๐Ÿš€ Collision Issues: Misconfigurations in the blueprint lead to unexpected vehicle behavior.

  • ๐Ÿ”ง Root Mesh Role: The choice of root mesh seems to have crucial implications.

  • ๐Ÿ“ˆ Runtime Changes: Users find changes at runtime worsen the situation.

Whatโ€™s the next step for those affected? As discussions grow on forums, the desire for clarity on these technical undertakings might lead to unified solutions on vehicle physics.

What Lies Ahead for Vehicle Simulation?

Given the recent discourse among people grappling with vehicle jumps in simulation, thereโ€™s a robust likelihood that community-driven solutions will emerge soon. Experts believe collaborative troubleshooting could yield results within the next few weeks. With developers actively addressing collision settings and physics assets, thereโ€™s an estimated 70% chance that a patch or guide will surface, helping others navigate this glitch. As forums fill with shared insights and testing methods, we may see a noticeable shift in user experiences and improved stability in vehicle spawning.

A Unique Reflection from History

This situation mirrors the early days of video game development when glitches in physics engines prompted community innovation. Remember the iconic 90s game where characters would occasionally defy gravity? It sparked creative workarounds and fan communities dedicated to fixing in-game physics. Just as those passionate early gamers transformed frustrations into shared advancements, todayโ€™s sim enthusiasts might turn these physics hurdles into a new wave of collaboration, redefining their simulation landscape in unexpected ways.