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Why smoke simulation fails during render animations

Fire Simulation Glitch | Animation Stuck at Frame One

By

Mohamed Ali

Oct 12, 2025, 10:22 AM

Edited By

Luis Martinez

2 minutes needed to read

An animation frame showing smoke that appears frozen during rendering

A technical issue is sparking frustration among animators as smoke simulations fail to animate properly when rendering. The problem has been reported since October 12, 2025, causing many to question reliability in animation workflows.

Details of the Issue

Reports confirm that smoke simulations appear normal in both the solid and render viewports, displaying correctly in still images. However, animators are facing a snag during animation renders where smoke remains frozen at the initial frame.

  • Solid Viewport: Simulation functioning as expected.

  • Render Viewport: Simulation visible and accurate.

  • Render Image: Captures the correct state of the smoke.

  • Render Animation: Smoke remains stuck on the starting frame, leading to repetitive visual outcomes.

One animator expressed, "Frustrating when the simulation looked great until I rendered the animation!" Another noted, "It's bizarre that it works in stills but not in animation."

User Reactions

Concerns range from technical fixes to requests for more transparent updates on product developments. Many are analyzing this issue closely, believing it could impact project timelines. Key sentiments echo dissatisfaction and a desire for rapid resolutions.

"When the animation fails, it hampers the entire project timeline," stated a frustrated user.

Key Themes

  1. Animation Quality: Animators rely on accurate smoke dynamics; issues here threaten visual storytelling.

  2. User Trust: Repeated technical challenges risk eroding confidence in rendering software reliability.

  3. Community Suggestions: Several animators are suggesting additional forums and user boards be established for quicker feedback and support.

Takeaways

  • ๐Ÿšซ Animation fails to progress beyond the first frame, affecting workflow.

  • ๐Ÿ“ˆ User demand for faster troubleshooting is on the rise.

  • ๐Ÿ”„ "Repetition in animation is a deal-breaker for many creators," echoes community sentiment.

While users are voicing their concerns, it remains to be seen how quickly developers will address this glaring issue. Curiously, will this setback prompt a more transparent approach to product development?

Projections for a Swift Fix

Thereโ€™s a strong chance that developers will prioritize resolving the smoke simulation issue in the coming weeks. Given the growing frustration and increasing scrutiny from animators, experts estimate around an 80% likelihood that weโ€™ll see updates or patches aimed at troubleshooting this glitch. The urgency stems not only from direct user feedback but also from the need to maintain trust in their software as a reliable tool. As the animation industry faces fierce competition, failure to act quickly could jeopardize the developers' standing among their peers, leading to a more collaborative approach towards community input moving forward.

Threads of History

An interesting parallel can be drawn to the early days of digital photography, where initial models often faced significant processing issues, despite producing stunning still images. In a similar fashion, animators today find themselves caught in a cycle of frustration as they grapple with software that promises great results but falters under specific conditions. Just as photographers adapted and thrived in the face of technical hurdles, the animation community may find innovative workarounds or most likely push developers towards a more engaged support system. This could ultimately shape a stronger foundation for future projects, turning today's setbacks into stepping stones for a more resilient creative environment.