A game developer has pushed the limits of their wall collision system for 552 boids, reaching a remarkable 58+ fps. This significant jump comes after earlier attempts, which struggled to maintain 7 fps using CharacterBody2D. Players are eager for more insights into this optimization journey, as the developer highlights new techniques adopted to overcome previous challenges.
Initially, the developer faced serious performance issues that impacted gameplay. "Not exactly groundbreaking, but" they noted, reminiscing about the struggles. With persistence, they embraced various strategies that bolstered their confidence and improved efficiency.
Gamers have enthusiastically welcomed this achievement, with comments like "Your game looks so sick wtf!" showcasing the excitement. However, many are curious about optimization methods. One user expressed, "Any plans on making a tutorial or repo?" demonstrating a desire to learn from the process.
The developer responded, stating they might not release a full repository as they feel unprepared to share their setup widely, yet hinted at a potential tutorial in the future. This response reflects their willingness to share knowledge while recognizing their limits.
Insights from users emphasized several critical points:
Avoid physics bodies for calculations: Users urged the developer to move away from physics bodies since these can trigger costly updates every frame.
Grid-based management: One user suggested creating an imaginary 100x100 pixel grid to group boids, reducing the need for distance checks between all boids in favor of localized calculations.
Staggering calculations: Another expert highlighted the approach of staggering boid calculations across multiple frames to maintain smooth performance, suggesting that the developer could adjust velocities every five frames while continuing to update positions each frame.
Despite hitting 58+ fps, the developer acknowledges more work is needed. They mentioned, "Iโm sure I can iron out these last few dips down to 45-50 fps with a few more tweaks," signaling a strong commitment to further optimizing the game.
"This sets a new standard for real-time performance among independent developers," shared one enthusiastic commenter.
๐ฎ Reached 58+ fps with 552 boids, improving from 7 fps.
โ๏ธ Strong community interest in tutorials and optimization insights.
๐ง Developer plans to stabilize performance closer to 45-50 fps.
As game development evolves, creators are learning to adapt and innovate at a rapid pace, paving the way for even smoother gameplay experiences.
Looking towards the future, developers may set new performance benchmarks, possibly targeting around 70 fps as optimization tools become more readily available. As solutions are shared across forums, the focus is shifting from merely creating content to enhancing performance stability for seamless experiences.
The developer's journey reflects broader changes in gaming, similar to transitions seen in film technology. Just as filmmakers embraced sound to elevate story engagement, todayโs developers are tackling performance challenges with advanced collision systems. Both fields highlight the importance of adapting to technological advancements and keeping audience expectations in mind.