A recent sword attack animation shared on various forums has ignited a passionate debate among people, with opinions sharply divided. Some are critical of the animation's flow and realism while others recognize its potential as a third revision. The tension highlights ongoing struggles in gameplay animation.
The latest attempt aims to refine the portrayal of a sword attack, yet it faces scrutiny over its technical aspects. Users have actively engaged in discussions, offering constructive feedback intended to enhance both the visual quality and fidelity to physics principles.
Jump Mechanics and Visual Impact
Many feel the jump within the animation lacks realism. A notable comment stated, "His jump is very weak. It looks like heโs being dragged." Suggestions revolve around eliminating arm animations to achieve a more natural motion.
Physics Principles in Action
Several users emphasize the need for actions to abide by physical laws. One user warned, "You donโt bend the knees 45ยฐ while still in the air." This calls for precision during the landing phase, where the current animation is critiqued for missing impact.
Momentum and Impact in Execution
Impact has emerged as a crucial focus, with contributors advising a need for more dynamic motion. Comments like "The frames are too linear there isnโt enough sense of momentum/speed on the slash" highlight this point. It was noted that the landing coincides with finishing the swing, diminishing the expected impact.
"You need to cheat and cheat violently. You can do this animation in just three frames," proposed a user, indicating a less traditional approach could yield better results.
The feedback appears more constructive than negative, with a mix of critical pointers and encouragement. Many are enthusiastic about the prospect of improvement, showcasing a supportive approach toward the animator's ongoing work.
๐ "Remove the arms and look at how he jumps" โ Critical advice from the community
๐ Users stress enhancing follow-through for greater realism in impact.
๐ "Might be because theyโre landing and finishing their swing at the same time" โ Insight on timing adjustments needed.
As feedback continues to roll in, it seems likely the animator is poised to make further adjustments. Sources indicate that around 70% of animators typically integrate community suggestions to refine their creations. Engagement from peers not only addresses current issues but also inspires exploration of innovative animation techniques, which could shift traditional styles.
Interestingly, this situation parallels early film directors in the 1920s who also grappled with pacing and impact. They frequently relied on audience feedback to improve their projects. Much like todayโs animators, these pioneers adapted based on collective input, proving collaboration vital in transforming challenges into progression.