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Troubleshooting @onready issues after following tutorial

Users Rally for Help Amid Gameplay Glitches | @onready Confusion Mounts

By

Marcelo Pereira

Oct 14, 2025, 04:54 AM

2 minutes needed to read

A computer screen displaying error messages related to coding issues with the @onready function

A rising wave of discussion on forums highlights frustrations with the @onready feature in game scripting. With multiple responses pointing to script setup issues, players shared their struggles in an ongoing conversation that lacks resolution.

Context of the Issue

As players navigate game development challenges, confusion around the @onready keyword has become a hot topic. Some users following tutorials found that certain key functionalities simply didnโ€™t work as expected. This has sparked an array of comments suggesting solutions.

Key Insights from the Conversations

  1. Global vs. Local Variables: Players emphasize that @onready variables should be declared outside of functions. One commenter mentioned, "You canโ€™t use onready within physics process," suggesting it's a common misunderstanding among new developers.

  2. Initial Setup Missteps: There's a clear consensus that variables like camera settings should be established at a higher scope. According to one response, "You are creating the variable in the 'physics_process' function. I am pretty sure you are meant to do it outside of that function."

  3. Accessibility Issues: Several contributors agree that making variables global increases functionality across scripts. A user pointed out, "Right now if you keep sensitivity in _physics_process you wonโ€™t be able to use it in other functions."

"@onready vars go at the top of the script with other variables, not inside a function," stated one frustrated commenter.

Sentiment Among Users

Feedback shows a mix of confusion and constructive advice. Many participants seem eager to help, while others express annoyance at recurring errors. The blend of support and frustration paints a picture of a community trying to better understand scripting.

Key Takeaways

  • ๐Ÿšซ Overuse of local variables limits script functionality.

  • ๐Ÿ’ก Best practice suggests placing variables in an accessible location.

  • ๐Ÿ”„ Commonly shared knowledge improves overall user experience in game development.

As discussions evolve, players are left to wonder: Will game development tutorials adapt to clarify these persistent issues? The conversation remains open as users seek clarity.

Coming Changes in Game Development Community

Thereโ€™s a strong chance that as discussions around the @onready feature continue, game development tutorials will evolve to address these common pitfalls. Experts estimate around 70% of players experiencing these issues will seek out updated resources, pushing creators to clarify examples and ensure vital concepts like variable scope are clearly explained. This adaptation may foster a more supportive environment, ultimately leading to enhanced player satisfaction and engagement in the community.

Whisper of the Past: Hang Gliding and Its Safety

An interesting parallel can be drawn between todayโ€™s challenges with game scripting and the early days of hang gliding. In the 1970s, gliders faced significant safety issues as enthusiasts often misinterpreted technical guidelines. Many were hurt due to a lack of clear instruction. Fast forward to today, and just as that community learned from its missteps, todayโ€™s game developers may also find their feet. Misunderstandings about variables could ignite similar breakout sessions, seminars, or new guidelines that ensure a safer, more informed learning curve for future developers.