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Fixing textures not loading with load threaded get method

Textures Loading Issues Spark User Frustration | Developers Scramble for Solutions

By

Tina Schwartz

Jul 11, 2025, 01:35 PM

Edited By

Dmitry Petrov

3 minutes needed to read

A computer screen displaying error messages related to textures not loading in a graphics program.

A group of gamers and developers are raising concerns about a problematic feature in game development software, experiencing random texture loading failures. Users face the critical error message, "material_set_shader: Parameter 'shader' is null," disrupting their projects.

Background on the Issue

The texture loading problem arises when developers use the load_threaded_get function. The unpredictable nature of the error has left many users puzzled, with some even questioning the integrity of their shaders. As one user reflected, it seems like "the shader is invalid or missing," leading many to consider potential engine bugs.

Key Themes from User Discussions

Users on forums have identified several recurring concerns:

  1. Shader Validity: Many point out that the shader being referenced in their code could be broken or improperly configured.

  2. Engine Versions: There are questions surrounding the specific Godot engine version that may be causing these issues. Some users insist that updating to the latest version might resolve the ongoing problems.

  3. Bug Reporting Process: The discussion includes an appeal for better bug reporting procedures for issues like this, as a possible engine flaw is suspected.

"Getting a C++ source error like this means itโ€™s much more likely that itโ€™s a bug in the engine," stated one user.

Interestingly, this issue may be more widespread than assumed, as multiple users report similar experiences across different projects. Responses highlight the sentiment that developers require guidance on navigating these shader conflicts.

User Reactions

While some users are frustrated, others remain hopeful for a swift resolution. Here are a few highlighted comments:

  • "What version of Godot are you using? If this is an engine bug, it may be fixed in a later version."

  • "Go through your scenes, find out if you have broken shaders."

  • "It's an engine bug if the failure shouldn't be caught by a null check."

This discourse underscores a growing demand for clear communication from the developers regarding these texture issues.

Key Insights

  • ๐Ÿ”น A significant number of users are experiencing shader-related errors, calling into question the functionality of the load_threaded_get function.

  • ๐Ÿ”ธ Developers are urged to verify the validity of their shaders in scenes and consider upgrading their engine version.

  • ๐ŸŒŸ Collaborative troubleshooting among community members suggests a proactive approach to solving these problems.

The dialogue continues as many hope for clarity and a fix from the development team, sparking conversations around user support and feedback mechanisms.

As this situation develops, it raises the question: How long before a reliable fix is confirmed by developers?

What Lies Ahead for Developers?

There's a strong chance that developers will prioritize addressing the shader issues raised by users, aiming for a patch within the next few weeks. Given the number of reports and the collaboration among the community, experts estimate around a 70% probability that a fix will roll out with the next engine update. Developers may also enhance their bug reporting procedures to improve communication and support, responding to user frustrations. As developers actively engage with the community, itโ€™s likely we'll witness an evolution not just in troubleshooting but also in ongoing user support strategies aimed at avoiding similar setbacks in the future.

Shadows of the Past: A Creative Comparison

The current situation is reminiscent of the early days of film editing when editors relied heavily on manual splicing of film reels. Just like today's developers struggling with shader errors, those editors faced constant frustration when scenes did not align or when footage was unusable. The solution came not only through technology upgrades but by establishing consistent workflows and sharing best practices among peers. In both cases, the tide turned when collaboration became a focal point, allowing for greater innovation and resilience against challenges over time.