Edited By
Oliver Smith
A significant number of users are reporting alarming FPS drops in Unreal Engine 5.5.4 while working with simple blueprints or the content manager. This issue seemingly emerged after a recent upgrade to high-end hardware, sparking frustration among developers.
Users have voiced their concerns across various forums, highlighting ultra-low FPS levels (20-30) during basic tasks. One user detailed their setup:
Graphics Card: RTX 4070
Processor: R9 9950X3D
Despite having robust specs, the problem arose when shifting from an Intel i5 13500 to an R9 processor. Reported activities triggering the FPS drop include:
Editing blueprints, regardless of node complexity
Hovering over items in the content manager
Running a project in viewport
Interestingly, users mentioned that performance is normal when only one client is running in the viewport. The question remains: why do UI elements trigger this drastic reduction in frame rates?
Commenters have suggested that the sudden change in performance is linked to the software rather than the hardware. Some even found a temporary fix to the issue:
"Kill Riva Tuner Statistic Server if you're using it."
This advice drew significant attention, as several noted an immediate improvement after implementing it.
Frustration: Many users expressed dissatisfaction with what should be a smooth editing experience.
Curiosity: Others wondered if the issue is more widespread or isolated to specific setups.
Relief: A few found solace in community recommendations, like the aforementioned fix.
๐ง Main Trigger: UI elements in UE5.5.4 may cause FPS drops.
๐ป Specs Don't Matter: High-end configurations didn't prevent the issue.
โ Temporary Fix: Disabling Riva Tuner may alleviate the problem.
Time will tell if Epic Games addresses these FPS drops in future updates. For now, many are left turfing through workaround solutions while balancing performance and productivity. With such a powerful engine at stake, will developers adapt or demand fixes from the team?
With ongoing concerns in the Unreal Engine community, thereโs a strong chance that Epic Games will roll out an update aimed specifically at addressing these FPS drops. Considering the frustration among developers, experts estimate about a 70% probability that a patch may be released within the next month to target the UI-related issues. As more people report their experiences, the feedback could be invaluable for the developers to identify and correct the root cause. If this issue remains unaddressed, users may continue to explore temporary fixes or even consider alternatives for their projects.
Looking back at the world of cinema, the early days of 3D film technology in the 1950s provide an intriguing parallel. Initially met with high expectations, many blockbuster films suffered from poor execution, leading to widespread disappointment. However, filmmakers quickly adapted, refining techniques and enhancing viewer experiences. Just like modern developers navigating GPU issues, those in the film industry learned from feedback, ultimately creating a thriving 3D landscape. This history reminds us that while challenges might hinder progress, they often open the door for innovation and improvement.