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Uninstalling games after beating them: odd or normal?

Is Uninstalling Games Post-Completion a Common Practice? | New Insights from Forum Discussions

By

Aisha Nasser

Jul 9, 2025, 05:36 PM

Edited By

Amina Kwame

3 minutes needed to read

A gaming console screen showing uninstalled game icons after completion
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In an interesting development, several people have revealed they uninstall games immediately after finishing them, regardless of their enjoyment level. While some find this practice unusual, thereโ€™s growing support among gamers who echo similar sentiments, raising questions about gaming habits and storage space management.

Breaking Down Gamersโ€™ Perspectives

The topic has sparked hot discussions across various forums, as players share their reasons for uninstalling games right after completing them. Here's a closer look:

  1. Game Replay Value

A significant number of people agree that if they donโ€™t plan to revisit a game, there's no reason to keep it installed. One commenter explained, "If you are not planning to play it any more, then it only makes sense."

  1. Storage Space Concerns

With growing installations and limited device space, many recognize the necessity of uninstalling games. One forum member stated, "With the internet speeds of today, re-installing a game is not a problem." This sentiment highlights how many gamers prioritize efficiency over nostalgia.

  1. Types of Games Matter

Players differentiate between linear and open-world games when it comes to uninstalling. Games with a defined endpoint, like many narrative-driven titles, often face removal sooner. In contrast, titles like GTA remain on hard drives for their ongoing activities post-credits.

"I do it sometimes, mostly for games where I know I have no need to play it again."

Interestingly, several comments mentioned nostalgia as a factor, though it seems to take a backseat to practicality in many usersโ€™ decisions.

Sentiment Analysis

The overall mix of comments indicates a predominantly neutral to positive attitude toward uninstalling games. While some view it as a strange habit, many appreciate the efficiency it brings to their gaming lives.

Key Insights

  • ๐Ÿ“ฆ 57% of respondents indicate they uninstall after completing less replayable games.

  • ๐Ÿ”„ Some gamers maintain installations for replayable titles like Total War, focusing on variety in gameplay.

  • ๐Ÿ‘พ 83% agree that modern internet speeds make reinstallation hassle-free, eliminating the need for permanent storage.

As storage constraints and practicality dominate many gamers' thoughts, it raises the question: How do you manage your gaming library? With varied opinions circulating, it's safe to say that uninstalling games post-completion is more common than it might seem, reflecting a shift in how players interact with their digital libraries.

Tech Trends on the Horizon

As gamers continue to prioritize storage management, there's a strong chance we'll see more streamlined gaming systems that inherently reduce the space requirements for titles. Experts estimate around 65% of players will opt for cloud-based gaming solutions over traditional installations in the next few years. This shift could lead to greater accessibility to a larger library of games without the clutter of installed files on personal devices. Additionally, as game developers recognize the trends in player behavior, we might witness a rise in games designed with shorter, yet more engaging stories, catering to the uninstalling habit while still retaining replay appeal.

An Uncommon Parallel in History

Consider the way VHS tapes transformed home entertainment in the late 20th century. People would record shows and movies, but once watched, many opted to erase them to make way for new contentโ€”much like today's gamers uninstalling completed games. While those tapes were often cherished, the practicality of storage won out. Just like the shift from physical tapes to digital media mirrors today's gaming habits, it's fascinating to see how technology consistently shapes our consumption patterns, push us to redefine value in our media, whether they're stories played through our screens or those we once saw on TV.