Home
/
Community engagement
/
Forums
/

Disabled gamer offers unique playtesting with feedback

Open Call for Game Playtesting | Disabled Gamer Offers Feedback for Compensation

By

Liam Canavan

Nov 28, 2025, 02:58 PM

Edited By

Amina Kwame

2 minutes needed to read

A disabled gamer focused on playtesting video games and providing feedback, with a gaming setup that includes a controller and a computer.

A self-identified disabled gamer is making waves in gaming forums by offering to playtest any game in exchange for modest compensation. Their availability is wide open, promising honest feedback, but with a twist: a hefty surcharge for soulslike titles.

Gamer's Unique Offer Stirs Debate

The gamer expressed frustration about soulslike games, stating, "If your game is a soulslike, there will be a surcharge of $1 million because I hate soulslike games." They claim they can waive the fee if the game has accessibility options. This statement has caught attention on various user boards, igniting conversation around inclusivity in gaming.

Community Reactions

Feedback about this offer varies:

  • One user quipped, "Learn to become a QA Tester/Engineer and stop trying to take the comfortable route in life lmao," highlighting skepticism about the gamerโ€™s motivations.

  • Others supported the need for compensation when providing honest feedback, emphasizing the importance of accessibility in game design.

Key Discussion Points

  1. Accessibility Matters: Many comments underscore the need for developers to consider disabled gamers in their design process.

  2. QA Profession vs. Volunteer Feedback: There's a divide between those who think playtesting should be a paid profession versus those who see it as an opportunity for self-improvement.

  3. Economic Barrier Debate: The $1 million surcharge has been a lightning rod for discussion about what constitutes fair compensation for feedback.

"This approach sets an interesting precedent for playtesting and gamer compensation," noted one commentator.

Takeaways from the Discussion

  • โœฑ The proposed surcharge favored for soulslike games garners mixed reactions.

  • โœ”๏ธ Support for better accessibility in game design is on the rise.

  • ๐Ÿ›‘ Players remain skeptical about the motivations behind compensation requests.

Final Thoughts

As the gaming world continues to evolve, will this disabled gamer's unusual offer open doors for more inclusive practices in game development? The conversation is just getting started as developers are urged to rethink their designs for broader audiences.

Shifting Dynamics in Game Testing

Thereโ€™s a strong chance that this gamerโ€™s offer could prompt a shift in how playtesting is approached, particularly in mainstream gaming. As accessibility gains more attention, developers may begin to invest in targeted feedback from diverse audiences, including disabled gamers. Experts estimate that if this trend continues, we could see an increase of 20% in games featuring accessibility options by 2027. Additionally, the heated discussion around compensation for feedback may lead to a reevaluation of QA processes and a more structured compensation framework, which could redefine industry norms in the near future.

A Lesson from the Adaptive Gear Revolution

Consider the evolution of adaptive sports equipment as a parallel to the current debate. Just as innovations in equipment arose from the need for inclusivity in athletics, this gamer's demand for acknowledgment highlights a similar demand within gaming. Just like the introduction of specialized gear changed the dynamics of sports, making them accessible to athletes of all abilities, this call for focused resources on accessibility might ignite a transformation in the gaming industry. In both cases, the voice for fairness and inclusion stirs a collective response that challenges previously entrenched practices, ultimately leading to richer experiences for all.