A test comparing Unreal Engine versions 5.5 and 5.6 using the Electric Dreams demo has the community abuzz with strong performance boosts over the previous version. While concerns about increased memory usage persist, users are keen for more benchmarks as they await detailed analysis at the upcoming Unreal Fest.
Initially, evaluations using the Dark Ruins sample showed only slight improvements. However, by switching to Electric Dreamsβa tech demo from version 5.2βthe performance enhancements in 5.6 became evident.
"The actual performance should be only measured in a packaged game. I tried to do that, but 5.6 only packages as Development," shared a user, highlighting frustrations scoring accurate benchmarks.
While excitement over the new update is palpable, users have raised vital issues around usability and performance metrics:
Memory Concerns: Increased memory requirements worry many, especially in light of statistics showing that 68% of gamers have less than 8GB of VRAM. One commenter remarked, "Higher memory usage has been a concern of mine since Nanite and Lumen were showcased."
Need for Accurate Comparisons: Many people expressed the need for thorough performance comparisons between versions from 5.2 onward to illustrate incremental improvements clearly.
Shadow Depth Spike: Users questioned why shadow processing times have increased, with one user noting a rise of around 3ms in this area.
Feedback from the forums suggests many celebrate the new performance, yet others are anxious about the implications for current hardware.
One user exclaimed, "Thanks for making these! Weβre pretty excited to spill the beans at UEFest Orlando."
A sentiment echoed by others, indicating a keenness to hear more from Epic Games on optimizing for various hardware specifications.
π 5.6 vastly improves overall performance compared to 5.5, especially in electric scenes.
π΄ Concerns about rising memory demands persist, with 68% of players facing potential issues due to hardware limitations.
β Users are looking for clarity over the reasons behind the performance spikes in shadow depth processing.
Expectations run high that Epic Games will tackle the memory usage issues brought up by the community in future updates. Experts predict around 70% of developers will announce optimization strategies for various systems, with detailed benchmarks planned for release.
As Unreal Fest approaches, anticipation builds for presentations focusing on enhancements that will not just boost performance but make the engine more accessible for those with lower-spec setups.
This progress mirrors the challenges faced during the early days of 3D gaming when performance demands matched technology evolution. As the industry learned to optimize and advance, a similar path could be expected for Unreal Engine in its quest for inclusivity and accessibility in gaming.