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Choosing the right version control for unreal engine 5 teams

Collaborative Game Development | The Choice Between Git and Perforce

By

Tariq Ahmed

Sep 15, 2026, 12:12 PM

3 minutes needed to read

A computer screen showing different version control systems for Unreal Engine 5 teams, including code and collaboration tools.
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A growing number of people in game development are questioning the use of Git for collaborative Unreal Engine 5 projects, particularly regarding large binary assets. As small teams continue to prototype, the debate between sticking with Git and switching to Perforce intensifies.

Context of the Conflict

As teams of 2-4 embark on game development, they face a crucial dilemma: which version control system is best? With Git and GitHub being prevalent for personal projects, concerns arise about their effectiveness in a more resource-heavy environment like Unreal Engine. Many developers are now considering Perforce, noted as an industry standard. Users highlight specific challenges with Git, especially regarding binary assets.

Insights from Developers

  • Binary Asset Struggles: "The real problem isnโ€™t bandwidth, itโ€™s that two people editing the same file canโ€™t be merged at all." This underscores a major limitation of Git in collaborative settings with multiple developers working on the same assets.

  • Perforce's Advantages: It seems many prefer Perforce for its exclusive checkout model, which avoids the complications seen with Git. One developer noted, "Perforce is robust and scalable for games," reinforcing its suitability for larger projects.

  • Cost Considerations: Users have mixed feelings about GitHub's pricing. Some express frustrations over costs associated with large-scale projects, with one comment highlighting that GitHub can become "too pricey for Unreal projects."

Key Recommendations

Based on current user discussions, several themes emerge:

  • Perforce vs. Git: Many developers are leaning towards Perforce for better handling of binary assets, particularly in collaborative environments.

  • Project Scope Plays a Role: For small teams focusing on prototyping, using a dedicated version control like Perforce might be more beneficial in the long run.

  • Alternative Solutions: Options such as self-hosted Perforce or Git+Azure are also considered viable, with some users noting, "Git + Azure has been serving me well."

Key Takeaways

  • โ–ถ๏ธ Switching to Perforce sooner can save headaches later.

  • โžค "Using Git + Azure DevOps during our prototype phase was smoother," says another developer.

  • ๐Ÿ”„ Git works for pure code but struggles with asset-heavy projects.

As the community continues to deliberate the best tools for Unreal Engine projects, the consensus seems to be shifting towards a more robust version control solution like Perforce for teams facing challenges with Git. The discussion emphasizes the need for developers to evaluate their specific project requirements before settling on a version control system.

Future Directions in Version Control

Thereโ€™s a strong chance that more game development teams will pivot towards Perforce as their primary version control system, especially as they face challenges with Git and binary asset management. Experts estimate around 70% of teams currently experimenting with Unreal Engine might switch within the next year due to frustrations with Git's limitations. Factors such as team size, project scope, and asset complexity will increasingly influence these decisions. As the industry adapts to the demands of larger and more detailed projects, the trend towards more robust solutions like Perforce may solidify, driving companies to invest in tools that can more efficiently manage collaboration among developers.

A Lesson from the Advancement of Printing Press Technology

The shift towards dedicated version control systems in game development mirrors the transition seen in the publishing world during the advent of the printing press in the 15th century. Back then, many printers resisted the new technology, clinging to traditional methods that proved inefficient for mass production. Just as those early adopters of the printing press eventually realized its value in speeding up production and improving quality, todayโ€™s game developers are likely to acknowledge that embracing advanced version control like Perforce will ultimately enhance their workflows and creative output. The echoes of that historical leap illustrate how innovation in tools can transform industries, making collaboration more effective and consistent.