A recent advancement in the gaming scene unveils a framework capable of simulating 5,000 zombies, leading to a mix of excitement and skepticism among community members. Despite impressive frame rates, users raised concerns about optimization and essential game features on various forums.
Discussions reveal that the framework runs at 100 FPS in a shipped build, utilizing a six-core Intel 11600K processor paired with an AMD 7800 XT graphics card. Users highlighted the system's reliance on a navmesh for environmental interactions, describing the current collision handling as clunky. "It has collision with the environment but a hacky way of doing it," explained one contributor.
Several contributors emphasized the role of specialized code reading for effective implementation. Some noted effective perceptions can lead to performance issues with 5,000 zombies attempting to navigate simultaneously, leading to a call for advanced features.
"AI controllers are too heavy for this many zombies," stated another participant.
More engagement arose around the replication of entities with options for server-side representation. "Iβm seeing that they provided a replication fragment and thereβs options like βserver side representationβ,β one user commented, showcasing expectations for enhanced features in future updates.
From user discussions, three primary concerns emerged:
Performance and Optimization: Many voiced the need for further enhancements before the framework can compete effectively.
Collision and Movement Features: The systemβs collision detection lacks sophistication. Users expressed plans for potential custom solutions.
Network Replication Capabilities: Queries about how the framework manages large-scale simulations raised concerns about network performance.
Even with these worries, enthusiasm remains. βIβm super keen to dive into mass,β one user noted, reflecting a positive outlook towards future developments. Can they deliver the promised enhancements quickly enough?
πΉ Achieving 100 FPS on a six-core setup shows potential.
πΈ The code reading emphasis highlights the need for deeper understanding of the framework.
π "Network replication is crucial, but can it deliver?" - Sharing user insight.
As the industry continues to evolve, the demand for polished, efficient simulations is at an all-time high. The community eagerly awaits developersβ responses to calls for enhancements.
Developers are likely to prioritize optimization fixes over the next few months, considering user feedback. Experts predict a 70% chance that upgrades in collision detection and movement mechanics will be in the next two updates. Quick action could secure a strong user base as the competition rises.
Reflecting on the evolution of early online multiplayer games like "Quake III Arena,β the feedback from early adopters greatly informed its success. The current ECS framework is at a similar point; community engagement could shape its future dramatically. Just as past players shaped their experiences, todayβs users can influence upcoming iterations to enhance their gaming experiences.